The runtime C#-to-GLSL translator that we released as closed source software roughly two months ago has been bumped to version 1.3.
Major changes in this version:
- GLSL versions below 1.30 are no longer supported
- Support for in/out variables
- More supported IL instructions (including nop!)
But, the greatest change in this release is that the library is now open source. We’ve released it on GitHub under the MIT (Expat) License. This means that you’re more or less free to do whatever you like with it, provided that the license notice is kept intact. You can use it in open source and closed source programs alike, and you’re completely free to commercialize your product that utilizes SL#.
Suggestions, issues, patches, etc. are all very welcome on the issue tracker.
Lastly, be sure to read README.md.